![]() It's worth to put even 1 point into this skill for just the ability, many times using it in short bursts is enough. ![]() ![]() What's not to love in it? Very useful against group of enemies and single strong enemies, especially when starting the fight with this attack which also can fill up adrenaline very fast. Whirl (combat) - Powerful continuous special attack that wrecks everything and looks badass. Even when you rely on Quen shield it still gives the advantage as the shield stays intact after getting hit and receiving zero damage. My another favorite and base skill.įleet Footed (combat) - Probably the best defensive skill in game, maxed out reduces damage taken while dodging to zero which gives some room for errors and allows more risky play. I find +10% attack power per adrenaline point (up to +30% or +40% with potion) and no adrenaline loss for taking damage when this skill is maxed out much more useful than going for Muscle Memory and/or Strenght Training in the same tier which gives only +25% and only for one type of attacks. Resolve (combat) - Many people underestimate adrenaline and often completely ignore this skill even when focusing on combat tree. It also comes in handy during fights but from what I see it's not used for that very often. Really worth getting very early in the game. ![]() Personally one of my favorite and base skills.Īxii - Delusion (signs) - The most useful and cheap skill for story aspect, providing more dialogue options and rewarding with XP for every possible use. Not worth getting right at the beginning of the game, but later after finding and crafting more potions. The ability to boost maximum toxicity up to 240-250 which allows to use tons of potions or up to three decoctions is really useful at very cheap cost of just 3 points. I want to focus on the best and worst skills, worth or not investing points, but also talk about skills are under- or overrated in my opinion.Īcquired Tolerance (alchemy) - I think everyone agree this is one of the best skills in the game. So, after many hours of gameplay, dozens of respecs, trying out and testing different skills and builds, reading here on forum and watching on Youtube other people's choices which skills invest points to, I decided to start this thread to discuss more specifically about available skills sharing my opinions and hoping for yours, and maybe providing some tips for others, especially for those who are new to the game. Thanks.Best and worst, under- and overrated skills in your opinion Any advice and ideas is greatly appreciated and I'll see if I have the time to collect everything together for others to use. I have some ideas on how to handle these issues but I wanted a second, third and as many other opinions as possible to help this live up to the source material. Lost lore: Anything unique to the setting I might have missed that might help make it feel more like the Witcher and less like other fantasy worlds. So here's where I need advice.Ĭonstructing the Witcher: Should they be an archetype? A series of Talents? A career? what skills will they need? How should sign magic be managed being that it is clearly more limiting than regular magic casting? and how should Witcher mutagens, potions and resistances be handled?.īreeding the monsters: What monsters are minions, rivals and Nemeses? How should the effectiveness of silver on monsters compared to steel be handled? What kind of abilities and talents should various monsters have? Is there anything the players will absolutely not be able to fight like say Gaunter O Dimm and how should such entities be handled? I've been wanting to do a campaign in the Witcher setting for a while and Genesys seems like a great choice.įor the most part Genesys covers most of the settings typical fantasy tropes and mechanics like magic (with maybe a little expansion but still) and the typical races but the monsters and the Witchers themselves puzzle me a little in how I should set them up in terms of mechanics themselves.
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